On-Target Iteration in Unreal 5.5 and beyond | Unreal Fest 2024
Watch this recorded session from Unreal Fest Seattle 2024 that explores how to leverage the features and systems available today in UE 5.5 to reduce your project iteration turnaround times, focusing on cooking, staging, and on-target deployment.
The talk provides a high-level overview of the foundation technology involved and our direction from UE 5.4 to 5.5 and into the future, focusing in detail on ZenServer, Unreal Cloud DDC, and Zen Snapshot technologies to help on-device iteration.
To learn more about Unreal Engine, check out our website: https://www.unrealengine.com/en-US
#ZenServer, #UnrealCloudDDC, #ZenSnapshot, #UE5.5, #UnrealEngine, #UnrealFestSeattle
The talk provides a high-level overview of the foundation technology involved and our direction from UE 5.4 to 5.5 and into the future, focusing in detail on ZenServer, Unreal Cloud DDC, and Zen Snapshot technologies to help on-device iteration.
To learn more about Unreal Engine, check out our website: https://www.unrealengine.com/en-US
#ZenServer, #UnrealCloudDDC, #ZenSnapshot, #UE5.5, #UnrealEngine, #UnrealFestSeattle
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