
Portal to Reality: Fusing Real-World Assets with Unreal Workflows | Unreal Fest Stockholm 2025
Discover how to combine scanned materials with your own Substrate assets to build high-fidelity, reality-based environments. This session recorded at Unreal Fest Stockholm
guides you through separating key components like materials, lighting, cameras, and post-processing for better control and realism.
You'll learn about upcoming AxF material support, enhanced Substrate and Interchange workflows, and how to create complementary Substrate materials to match captured assets.
The session covers techniques for lighting and camera setup in portal-to-reality projects, including how to match real-world lighting using classification strategies and a custom light meter tool built in Unreal Engine.
Learn more about Unreal Engine here: unrealengine.com
#Materials, #Substrate, #AxF, #UnrealEngine, #UE5, #UnrealFestStockholm
guides you through separating key components like materials, lighting, cameras, and post-processing for better control and realism.
You'll learn about upcoming AxF material support, enhanced Substrate and Interchange workflows, and how to create complementary Substrate materials to match captured assets.
The session covers techniques for lighting and camera setup in portal-to-reality projects, including how to match real-world lighting using classification strategies and a custom light meter tool built in Unreal Engine.
Learn more about Unreal Engine here: unrealengine.com
#Materials, #Substrate, #AxF, #UnrealEngine, #UE5, #UnrealFestStockholm
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