
Clair Obscur: Expedition 33 | Developer Interview | Unreal Engine
Watch this video to see Sandfall Interactive’s Tom Guillermin discuss how he got started with Unreal Engine, and the role UE5 played in developing GOTY candidate ‘Clair Obscur: Expedition 33’.
Clair Obscur: Expedition 33 is a compelling turn-based RPG that defied the odds by becoming one of the most well-reviewed and commercially successful titles of 2025, racking up numerous accolades in the process—including a record-breaking 12 nominations at The Game Awards in categories such as Best Game Direction, Best Role Playing Game, and even Game of the Year.
In this interview, we explore how Guillermin got started and how the evolution of Unreal Engine coincided with the growth of the team at Sandfall. We also dive into how key UE5 features such as Nanite, Unreal Insights, and Blueprint visual scripting impacted development for the growing team.
#ClairObscurExpedition33, #SandfallInteractive, #TheGameAwards, #GOTY, #UnrealEngine, #UE5, #Nanite, #UnrealInsights, #BlueprintVisualScripting
Clair Obscur: Expedition 33 is a compelling turn-based RPG that defied the odds by becoming one of the most well-reviewed and commercially successful titles of 2025, racking up numerous accolades in the process—including a record-breaking 12 nominations at The Game Awards in categories such as Best Game Direction, Best Role Playing Game, and even Game of the Year.
In this interview, we explore how Guillermin got started and how the evolution of Unreal Engine coincided with the growth of the team at Sandfall. We also dive into how key UE5 features such as Nanite, Unreal Insights, and Blueprint visual scripting impacted development for the growing team.
#ClairObscurExpedition33, #SandfallInteractive, #TheGameAwards, #GOTY, #UnrealEngine, #UE5, #Nanite, #UnrealInsights, #BlueprintVisualScripting
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