
Powering Up Your Projects With Scene Graph and Verse | Unreal Fest Orlando 2025
In this session recorded at Unreal Fest Orlando 2025, we dive into how to build games in UEFN with Scene Graph, focusing on the flexibility and scalability of the Scene Graph system for game design, how to use components in creative ways, and how creators can build custom components using Verse.
Learn how to apply game design principles with Scene Graph and Verse to build a team obstacle course game.
Starting from scratch, you’ll learn how to create a simple platform prefab for a character to jump on, add custom Verse components to get your platforms moving, and quickly iterate to build obstacles that scale, spin, slide, and explode!
Learn more about UEFN here: unrealengine.com/uses/uefn-unreal-editor-for-fortnite
#GameDevelopment, #SceneGraph, #Verse, #UnrealEditorForFortnite, #UEFN, #Fortnite, #UnrealFestOrlando
Learn how to apply game design principles with Scene Graph and Verse to build a team obstacle course game.
Starting from scratch, you’ll learn how to create a simple platform prefab for a character to jump on, add custom Verse components to get your platforms moving, and quickly iterate to build obstacles that scale, spin, slide, and explode!
Learn more about UEFN here: unrealengine.com/uses/uefn-unreal-editor-for-fortnite
#GameDevelopment, #SceneGraph, #Verse, #UnrealEditorForFortnite, #UEFN, #Fortnite, #UnrealFestOrlando
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