
Stanford CS193p: iOS Development with SwiftUI | 2025 | L4: CodeBreaker's Model
All course materials are available at https://cs193p.stanford.edu.
The 4th lecture of the 2025 version of Stanford's CS193p course (developing applications for iOS using SwiftUI). This lecture focuses on implementing the Model-UI separation in CodeBreaker. CodeBreaker's Model is created, including CodeBreaker (main game logic), Code (with enum Kind for master/guess/attempt code types), and Peg (implemented simply as a type alias for Color). Then a CodeBreakerView is created that becomes a visual manifestation of the Model. Key concepts include: proper file organization, using @State for mutable UI state, marking functions as mutating in structs which can be mutable, if-let Optional unwrapping, nil-coalescing operators, and multi-touch input with onTapGesture(). Demonstrates how SwiftUI automatically updates the UI when the Model changes, implementing tap-to-cycle peg selection. Talks about the importance of separating Model logic from UI presentation. The CodeBreaker becomes a fully playable game by the end.
Paul Hegarty is a Lecturer who has been teaching CS193p at Stanford since 2010.
The 4th lecture of the 2025 version of Stanford's CS193p course (developing applications for iOS using SwiftUI). This lecture focuses on implementing the Model-UI separation in CodeBreaker. CodeBreaker's Model is created, including CodeBreaker (main game logic), Code (with enum Kind for master/guess/attempt code types), and Peg (implemented simply as a type alias for Color). Then a CodeBreakerView is created that becomes a visual manifestation of the Model. Key concepts include: proper file organization, using @State for mutable UI state, marking functions as mutating in structs which can be mutable, if-let Optional unwrapping, nil-coalescing operators, and multi-touch input with onTapGesture(). Demonstrates how SwiftUI automatically updates the UI when the Model changes, implementing tap-to-cycle peg selection. Talks about the importance of separating Model logic from UI presentation. The CodeBreaker becomes a fully playable game by the end.
Paul Hegarty is a Lecturer who has been teaching CS193p at Stanford since 2010.
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