
UEFN HLODs, Data Layers, Draw Distance, and Static Level Optimizations | Unreal Fest Orlando 2025
In this session recorded at Unreal Fest Orlando 2025, Aggressive Performance covers Unreal Editor for Fortnite (UEFN) static level optimizations for base geometry and rendering, with a discussion on when to use features like Hierarchical Level of Detail systems (HLODs), World Partition, Level Streaming, spatial loading, draw distances, and culling.
Learn more about UEFN here: unrealengine.com/uses/uefn-unreal-editor-for-fortnite
#AggressivePerformance, #LevelOptimization, #UnrealEditorForFortnite, #HierarchicalLevelOfDetailSystems, #HLOD, #WorldPartition, #LevelStreaming, #SpatialLoading, #DrawDistances, #Culling, #UEFN, #Fortnite, #Discover, #UnrealFestOrlando
Learn more about UEFN here: unrealengine.com/uses/uefn-unreal-editor-for-fortnite
#AggressivePerformance, #LevelOptimization, #UnrealEditorForFortnite, #HierarchicalLevelOfDetailSystems, #HLOD, #WorldPartition, #LevelStreaming, #SpatialLoading, #DrawDistances, #Culling, #UEFN, #Fortnite, #Discover, #UnrealFestOrlando
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