Jelly by Name, Jelly by Nature: A Deep Dive into Deforming Characters in UE 5.3 | Unreal Fest 2024
This focused discussion will explore the challenges and solutions involved in character deformation in Unreal Engine. Explore Brown Bag Films transition from a traditional Maya animation pipeline to an in-engine animation pipeline leveraging the real-time animation capabilities offered by Unreal 5.3.
Central to this talk is the character Jelly, whose unique deformation requirements—ranging from squash and stretch to melting transformations—presented both challenges and learning opportunities for creative problem-solving.
Central to this talk is the character Jelly, whose unique deformation requirements—ranging from squash and stretch to melting transformations—presented both challenges and learning opportunities for creative problem-solving.
Unreal Engine
Welcome to the official Unreal Engine channel!
Unreal Engine is a complete suite of real-time 3D tools made by developers, for developers. Create and take your content anywhere, from PC, console, mobile and VR games to cinematic experiences, visualizatio...