Lies of the Robots
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In 1993 a revolutionary next generation fighting game idea was born. It was set to raise the bar of what a next generation graphics would be. The fighting game would feature prerendered 3d robots in front of 3d rendered backgrounds all rendered in 3D Studio with 'hundreds' of animation frames. That game was Rise of the Robots and released on almost every major computer and console platform at the time. The media hyped up the game so much and when it arrived it was a disaster. Here is the story of how Rise of the Robots went from a unique idea to one of the worst games ever released and how the video game media lied to its readers.
Sources/Credits:
https://www.youtube.com/watch?v=b546GLPTodY
https://www.youtube.com/watch?v=omyoJ7onNrg
https://www.youtube.com/watch?v=lqHXaWoCuAY
https://www.youtube.com/watch?v=FcMRkyoHKeA
https://www.youtube.com/watch?v=v0ttgGe-RRs
https://www.youtube.com/watch?v=Nt4AztZ5UDs
https://www.youtube.com/watch?v=9j1ULagIEh0
https://archive.org/details/EDGE.The.100.most.significant.reviews.2001/page/8/mode/1up
https://archive.org/details/NEXT_Generation_40/page/n41/mode/1up
Rise of the Robots SNES OST
Composer: Richard Joseph
Timestamps:
00:00 - 03:37 Introduction
03:38 - 05:51 Sponsor
05:52 - 08:19 Formation of Mirage
08:20 - 09:40 The Bitmap Brothers
09:41 - 14:24 The Development team
14:25 - 21:28 Marketing hype
21:29 - 29:34 Release of the Game and ports
29:35 - 31:04 What went wrong/Retrospective
31:04 - 32:16 Rise 2: Resurrection
32:17 - 34:26 Conclusion
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