Chasing Waterfalls: Using Niagara to Power a Mobile RTS | Unreal Fest Orlando 2025
In this session recorded at Unreal Fest Orlando 2025, Epic's own Matt Oztalay builds a high-unit-count real-time strategy game (RTS) with an unorthodox visual styling… on mobile!
Stripped bare of the next-gen graphics features he's come to know and love, he has to rely on Niagara, his wits, and a somewhat loose definition of “numbers” to try and pull this one off.
Check out the video to see Matt demonstrate how to read from and write to render targets with Niagara (and why); explore how to pack a lot of information into a single float, efficiently creating and using distance fields for interesting effects; learn how to efficiently render a large number of units on mobile; and discover a few other surprises along the way.
Can Matt make it happen? Watch and find out!
Find out more about Unreal Engine for mobile game development here: unrealengine.com/uses/mobile-games
#MobileRTS, #Niagara, #MobileGameDevelopment, #UnrealEngine, #UE5, #UnrealFestOrlando
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