Extending the Editor: Making the Most of Unreal Engine’s Existing Framework | Unreal Fest 2024
In this talk, Tanglewood Games will present how to add extra functionality to the Unreal Editor by leveraging its existing framework, enabling the creation of tools that feel native and intuitive to use, and that are tailored to custom projects, modular, and easy to maintain.
These frameworks will be presented through a series of practical examples using both Blueprints and C++, ranging from simpler tasks like Editor Utility Widgets, Scriptable Actions, and Data Validators, to more advanced uses such as Slate Notifications, Component Visualizers, custom Details Panels and Editor Modes, and finally Asset Factories with Custom Viewports.
Download presentation and sample project: https://drive.google.com/drive/folders/1E95p0HWpPDKFgZ8tMaDsJJ-YvuUZr0Ap
These frameworks will be presented through a series of practical examples using both Blueprints and C++, ranging from simpler tasks like Editor Utility Widgets, Scriptable Actions, and Data Validators, to more advanced uses such as Slate Notifications, Component Visualizers, custom Details Panels and Editor Modes, and finally Asset Factories with Custom Viewports.
Download presentation and sample project: https://drive.google.com/drive/folders/1E95p0HWpPDKFgZ8tMaDsJJ-YvuUZr0Ap
Unreal Engine
Welcome to the official Unreal Engine channel!
Unreal Engine is a complete suite of real-time 3D tools made by developers, for developers. Create and take your content anywhere, from PC, console, mobile and VR games to cinematic experiences, visualizatio...