Budgeting in a Post-Polycount World | Unreal Fest 2024
In pre-production for Firesprite’s next title, they have learnt a lot about Unreal Engine 5.2 workflows and best practices. In this talk, Steve Walker, Director of Engineering at Firesprite, will look at how Budgeting has changed with the latest round of hardware and amazing Unreal technologies. He will then take a deeper dive and share Firesprite’s findings around memory consumption, Nanite, Virtual Shadow Maps, and lighting, focusing on performance and achieving visual fidelity.
Unreal Engine
Welcome to the official Unreal Engine channel! Unreal Engine is a complete suite of real-time 3D tools made by developers, for developers. Create and take your content anywhere, from PC, console, mobile and VR games to cinematic experiences, visualizatio...