Tutorial: Making a Sci-Fi Octopus in Blender
A Blender tutorial on how to make a Cyber Kraken! ?| AD: The first 500 people to use my link will get a 1 month free trial of Skillshare: https://skl.sh/polyfjord03241
Watch the full timelapse here: https://youtu.be/sukgRHsTY2w
The final project file is available here: https://www.patreon.com/posts/101229085/
https://patreon.com/polyfjord
https://instagram.com/polyfjord
https://discord.gg/polyfjord
https://youtube.com/@polyfjord2
Referenced tutorials:
Rigging robotic arms: https://youtu.be/-2HCxy4Kh4E?t=309
Procedural bubble texture: https://youtu.be/9YB-M8lTtqk?t=4201
Caustics/god rays: https://youtu.be/X9YmJ0zGWHw
Procedural arm animation: https://youtu.be/5Wn7gSTay0Y?t=316
Assets used:
Parent to nearest bone addon: https://github.com/g3ntile/parentToNearestBone
Textures: AmbientCG metal: https://ambientcg.com/view?id=Metal046B
Textures: AmbientCG plaster: https://ambientcg.com/view?id=PaintedPlaster017
Textures: AmbientCG pattern: https://ambientcg.com/view?id=SheetMetal002
Software used:
www.blender.org/download
Timestamps:
00:00 What we'll be creating
00:27 Creating the armature for one arm
01:56 Modeling the tentacle suction cups
05:47 Duplicating the arms
07:03 Parenting the link objects to the armature
08:28 AD: Skillshare
09:37 Modeling the head
10:30 Modeling the eyes
12:21 Attaching the head to the arms (part 1)
12:57 Modeling tubes using curves
13:44 Modeling bracket clamps for the tubes
15:49 Attaching the head to the arms (part 2)
16:42 Duplicating the bracket clamps
18:10 Drawing more tubes
19:36 Adding disc shapes for the head
21:23 Modeling energy storage devices
22:53 Modeling vents to the cage
23:38 Modeling spikes to the tentacle arms
24:52 Parenting all objects to the armature
25:25 Giving it a more dynamic pose
26:09 Adding volumetric lighting
27:51 Adding some simple materials
28:59 Adding and tweaking textures
31:30 Adding a subsurface scattering shader
31:56 Adding compositor glare
32:26 Material tweaking
34:36 Giving the octopus a tail
35:58 Further material tweaking
37:29 Fake caustics/god ray setup
38:32 Procedural noise animation
39:58 Final result
40:45 Thanks for watching!
Watch the full timelapse here: https://youtu.be/sukgRHsTY2w
The final project file is available here: https://www.patreon.com/posts/101229085/
https://patreon.com/polyfjord
https://instagram.com/polyfjord
https://discord.gg/polyfjord
https://youtube.com/@polyfjord2
Referenced tutorials:
Rigging robotic arms: https://youtu.be/-2HCxy4Kh4E?t=309
Procedural bubble texture: https://youtu.be/9YB-M8lTtqk?t=4201
Caustics/god rays: https://youtu.be/X9YmJ0zGWHw
Procedural arm animation: https://youtu.be/5Wn7gSTay0Y?t=316
Assets used:
Parent to nearest bone addon: https://github.com/g3ntile/parentToNearestBone
Textures: AmbientCG metal: https://ambientcg.com/view?id=Metal046B
Textures: AmbientCG plaster: https://ambientcg.com/view?id=PaintedPlaster017
Textures: AmbientCG pattern: https://ambientcg.com/view?id=SheetMetal002
Software used:
www.blender.org/download
Timestamps:
00:00 What we'll be creating
00:27 Creating the armature for one arm
01:56 Modeling the tentacle suction cups
05:47 Duplicating the arms
07:03 Parenting the link objects to the armature
08:28 AD: Skillshare
09:37 Modeling the head
10:30 Modeling the eyes
12:21 Attaching the head to the arms (part 1)
12:57 Modeling tubes using curves
13:44 Modeling bracket clamps for the tubes
15:49 Attaching the head to the arms (part 2)
16:42 Duplicating the bracket clamps
18:10 Drawing more tubes
19:36 Adding disc shapes for the head
21:23 Modeling energy storage devices
22:53 Modeling vents to the cage
23:38 Modeling spikes to the tentacle arms
24:52 Parenting all objects to the armature
25:25 Giving it a more dynamic pose
26:09 Adding volumetric lighting
27:51 Adding some simple materials
28:59 Adding and tweaking textures
31:30 Adding a subsurface scattering shader
31:56 Adding compositor glare
32:26 Material tweaking
34:36 Giving the octopus a tail
35:58 Further material tweaking
37:29 Fake caustics/god ray setup
38:32 Procedural noise animation
39:58 Final result
40:45 Thanks for watching!
Polyfjord
My name is Asbjørn, I'm a digital artist from Norway. My pipeline currently consist primarily of Blender, DaVinci Resolve and Soundly, and I enjoy exploring workflows that use open source, free and/or freemium software.
Since the summer of 2021 I've been...