3D Audio Post-Production (with Delta Soundworks)
Daniel Deboy discusses his company Delata Soundworks and how he approaches spatial audio mixing. We talk about technique, recommended software, the future of spatial audio, and more.
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All the links we discussed in this video:
Reaper - https://www.reaper.fm/
IEM Plugin Suite: https://plugins.iem.at/
Unity - Game Design - https://unity.com/
Sound Particles Software Suite - https://soundparticles.com/
Binaural Rendering:
Logic: https://www.apple.com/logic-pro/
ProTools: https://www.avid.com/pro-tools
Nuendo: https://www.steinberg.net/nuendo/
Apple Airpods: https://www.apple.com/airpods/
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00:00 - Opening
01:18 - Delta Soundworks Team
02:25 - New Project Workflow
05:06 - Replicating Venue Setups
06:49 - Differences In The Mix: Stereo vs. Spatial
09:47 - Using Sound To Tell A Story
12:32 - Audio Considerations For Video Format
14:48 - Using Sound Particles Software Suite - LINK
17:00 - Future of Spatial Audio
17:56 - Current Project Examples - Fractles
21:18 - Composing Audio For Spatial Audio - Pardigm Shift
26:46 - Immersive Audio As An Emerging Technology
27:54 - What are Some Non-Music Projects You Have Worked On?
29:24 - Is Immersive Technology Allowing For More Immersive Designs?
31:15 - What are the recent techs you are using and what Future tech are you excited about?
31:41 - Object Based Audio Explained
33:39 - Channel Based Audio Explained
38:16 - HRTF (Head Related Transfer Function)
39:56 - Limitations of Immersive Audio
42:12 - New Tech For Object Based Audio
43:09 - What is the Most Advanced Version Of Immersive Technology You Have Experienced?
44:52 - Back to Object Based Mixing
45:37 - Cocktail Party Effect Explained
48:26 - Software Recommendations for Immersive Audio
50:37 - Thunderstorm!! (Non-Intential Immersive Audio)
52:35 - Final THOUGHTS
53:07 - NEXT VIDEO
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Audio University
Audio University helps audio engineers, students, and musicians learn audio production with quick, easy-to-understand videos. Check out the website: https://audiouniversityonline.com/ MY STORY: I first started learning about audio production so that I c...