From 3D Render to Game Engine: Master the Production Pipeline
#blender3d #gamedev #3danimation
Making your 3D models look great in a render is one thing, but getting them to actually work in a game engine with clean topology, proper UV unwrapping, and working collisions is a whole different skill set.
In this video, Stefan Pierson (Imphenzia) and I give you a full breakdown of our brand new, 6-week intensive program: The Ultimate Game Asset Creator.
This program gives artists and game devs the exact pipeline needed to build clean, optimized models that actually work in-engine
? Join the program & check out the full curriculum here:
https://gamedev.tv/courses/ultimate-game-asset-creator?ref=ywqzmjc
What we cover in the 6-week program:
Building game-ready assets from scratch vs. fixing broken assets
Environment assets, modular structures, and nature models
Rigged interactive props, vehicles, and character pipelines
Weekly live engine feedback calls and hands-on assignments
Got questions about the program? Drop a comment below!
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Grant Abbitt (Gabbitt)
This channel is about games design and game art. I use Blender, Photoshop, Krita and a few other programmes. My tutorials are mainly about How to use Blender. I also Vlog now and again about freelancing, being creative, and the creative industries. Live ...