
car modelling tips
#blender3d #gamedev #3danimation
Are you falling into common car modeling traps in Blender? In this video, we break down why tracing reference images can quickly lead to messy, over-complicated topology—and the simple workflow rules to fix it.
Starting with too many vertices too early is one of the quickest ways to ruin a hard surface model. We'll look at a real student submission, spot where things went wrong, and walk through practical steps to simplify the mesh. Learn how to manage high-poly traps, control pole placement to stop pinching, and insert supporting edge loops for clean, precise details.
? What you'll learn in this tutorial:
Why starting too high-poly ruins your workflow (and how to simplify it)
Where to place poles to prevent mesh distortion and pinching
How to use supporting edge loops for clean hard surface details
Key low-poly topology techniques for modeling cars and complex objects
MY COURSES:
HARD SURFACE MODELLING A CAR:
https://gamedev.tv/courses/blender-hard-surface?ref=ywqzmjc
My Complete Blender Creator single course only $15
https://www.gamedev.tv/courses/complete-blender-creator?ref=ywqzmjc
My Mega Pathway Course - build your own asset packs $60: https://www.gamedev.tv/bundles/blender-pathway?ref=ywqzmjc
SOCIALS:
Substack for Articles & Written Tutorials: https://grantabbitt.substack.com/
Gumroad For Free Beginners Booklet: https://grantabbitt.gumroad.com/
My Website: http://www.gabbitt.co.uk
Discord: https://discord.gg/uwF2fcm
Buy Me a Coffee: https://ko-fi.com/M4M21GGIWE
OTHER USEFUL YOUTUBE TUTORIALS:
Learn the basics of Blender 5: https://www.youtube.com/playlist?list=PLn3ukorJv4vv9_e-htADGsPX9TMaQpHV8
Get good at blender series: https://www.youtube.com/playlist?list=PLn3ukorJv4vvv3ZpWJYvV5Tmvo7ISO-NN
Learn Sculpting playlist: https://www.youtube.com/playlist?list=PLn3ukorJv4vvJM7tvjet4PP-LVjJx13oB
#Blender3D #3DModeling #BlenderTutorial #HardSurfaceModeling #CarModeling #BlenderBeginner
Are you falling into common car modeling traps in Blender? In this video, we break down why tracing reference images can quickly lead to messy, over-complicated topology—and the simple workflow rules to fix it.
Starting with too many vertices too early is one of the quickest ways to ruin a hard surface model. We'll look at a real student submission, spot where things went wrong, and walk through practical steps to simplify the mesh. Learn how to manage high-poly traps, control pole placement to stop pinching, and insert supporting edge loops for clean, precise details.
? What you'll learn in this tutorial:
Why starting too high-poly ruins your workflow (and how to simplify it)
Where to place poles to prevent mesh distortion and pinching
How to use supporting edge loops for clean hard surface details
Key low-poly topology techniques for modeling cars and complex objects
MY COURSES:
HARD SURFACE MODELLING A CAR:
https://gamedev.tv/courses/blender-hard-surface?ref=ywqzmjc
My Complete Blender Creator single course only $15
https://www.gamedev.tv/courses/complete-blender-creator?ref=ywqzmjc
My Mega Pathway Course - build your own asset packs $60: https://www.gamedev.tv/bundles/blender-pathway?ref=ywqzmjc
SOCIALS:
Substack for Articles & Written Tutorials: https://grantabbitt.substack.com/
Gumroad For Free Beginners Booklet: https://grantabbitt.gumroad.com/
My Website: http://www.gabbitt.co.uk
Discord: https://discord.gg/uwF2fcm
Buy Me a Coffee: https://ko-fi.com/M4M21GGIWE
OTHER USEFUL YOUTUBE TUTORIALS:
Learn the basics of Blender 5: https://www.youtube.com/playlist?list=PLn3ukorJv4vv9_e-htADGsPX9TMaQpHV8
Get good at blender series: https://www.youtube.com/playlist?list=PLn3ukorJv4vvv3ZpWJYvV5Tmvo7ISO-NN
Learn Sculpting playlist: https://www.youtube.com/playlist?list=PLn3ukorJv4vvJM7tvjet4PP-LVjJx13oB
#Blender3D #3DModeling #BlenderTutorial #HardSurfaceModeling #CarModeling #BlenderBeginner
Grant Abbitt (Gabbitt)
This channel is about games design and game art. I use Blender, Photoshop, Krita and a few other programmes. My tutorials are mainly about How to use Blender. I also Vlog now and again about freelancing, being creative, and the creative industries.
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