
Growing Trees in Unreal Engine: PVE 5.8 New Features and Roadmap | Unreal Fest Chicago 2026
Watch this session recorded at Unreal Fest Chicago 2026 for a look at the powerful new features in the Procedural Vegetation Editor (PVE) in Unreal Engine 5.8.
We demonstrate the ability to grow trees from scratch directly in Unreal Engine, showcasing the botanical simulation hybrid system that enabled the Megaplant team to craft hyper-realistic vegetation.
We also cover how to leverage the tools to quickly set up and create additional variations of fully Nanite-compatible vegetation assets. We introduce you to the new skeletal extraction tool that can transform your existing trees into fully fledged PVE assets, and for those new to PVE, we touch on features you might have missed from our first release.
Find out more about using Unreal Engine to develop games here: unrealengine.com/uses/games
#ProceduralVegetationEditor, #3DTrees, #Megaplants, #UE 5.8, #UnrealEngine, #UnrealFestChicago2026
We demonstrate the ability to grow trees from scratch directly in Unreal Engine, showcasing the botanical simulation hybrid system that enabled the Megaplant team to craft hyper-realistic vegetation.
We also cover how to leverage the tools to quickly set up and create additional variations of fully Nanite-compatible vegetation assets. We introduce you to the new skeletal extraction tool that can transform your existing trees into fully fledged PVE assets, and for those new to PVE, we touch on features you might have missed from our first release.
Find out more about using Unreal Engine to develop games here: unrealengine.com/uses/games
#ProceduralVegetationEditor, #3DTrees, #Megaplants, #UE 5.8, #UnrealEngine, #UnrealFestChicago2026
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